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Feat Changes

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Feat Description
Toughness Toughness gives 2 HP per level.
Elemental Arrow AA get at class level 4 now a feat for elemental Arrow. It enables the AA to toggle between: none, acid, cold, fire bonus damage and optional slow via radial menu.
Energy Resistance and Epic Energy Resistance is now stacking.
Epic Energy Resistance and Energy Resistance is now stacking.
Epic Toughness Each Epic Toughness feat taken gives additional 80 HP at once. It can be taken multiple times.
Extra Turning Black Guards may take this Feat on SF as well.
Barbarian Rage AC is always lowered by 2.
Level 1 - 14: The barbarian rage increases strength by 4, will save and fortitude save by 2 and gives bonus hitpoints of max hp / 3. The duration is barbarian level / 2 + 10 rounds
Level >= 15: Starting at barbarian level 15 strenght is increased by 6. Will and fortitude save are increased by barbarian level / 5. The duration is now based on barbarian level / 2 + max hp / 20
Battle Mastery (Cleric War Domain feat) The cleric gains a bonus of 2 + 1 per 5 levels to Dexterity, Constitution, Attack Rolls. There is an additional bonus to Damage and DR (/+5) of twice that value. The effect will last for 5 turns + Charisma modifier + 1 for every 5 cleric levels.
Bard Song Song got improved, details see Bard Songs
Curse Song Song got improved, details see Bard Songs
Scribe Scroll This feat is disabled. Try Tradeskills instead
Brew Potion This feat is disabled. Try Tradeskills instead
Blinding Speed adjusted to 1 turn / dex mod
Craft Harper Item This skill is disabled. Try Tradeskills instead
Craft Wand This feat has no use, try Tradeskills instead
Devastating Critical The requirements for a successfull devastating critical hit, including the fortitude save check, have not changed.
A dev crit knocks the target down for 9 seconds (1.5 rounds) if \it is not immune to knock down, deals extra physical damage of the type the weapon does, and gives the attacker haste for 5 rounds.
The extra damage is critical multiplier x 33, the WM feat is taken into account. The haste effect will not replace haste spells from other sources.
Divine Shield Activates instantly. Duration increased: 2 rounds per cha mod + 1 round per 2 levels (of Cleric, Paladin, Blackguard).
Divine Might Activates instantly. Duration increased: 2 rounds per cha mod + 1 round per 2 levels (of Cleric, Paladin, Blackguard).
Divine Wrath Activates instantly. Uses per day increased to 1 per 5 levels of CoT. Duration increased: 2 rounds per cha mod + 1 round per level of Champion of Torm.
Elemental Shape lasts now forever until you rest or cancel it
Empty Body The monk is given 50% concealment. The duration is 10 + wisdom modifier turns.
Outsider Shape Outsidershape prerequisite: epic shifter, intelligence 25+ OR wisdom 25+
Shadow evade Depending on SD level, increases conceal, DR and AC (SD5: 5-5-1/+1; SD7: 10-5-2/+2; SD9: 15-10-3/+3; SD14: 20-12-4/+4; SD19: 25-14-5/+5; SD24: 25-16-6/+5; SD29: 25-18-7/+5
Skill Focus Craft Armor feat has no use, try Tradeskills instead
Skill Focus Craft Trap This feat is disabled.
Skill Focus Craft Weapon This feat is disabled. Try Tradeskills instead.
Unarmed Creature Weapon All weapon feats for unarmed also work shifer forms with 'unarmed creature weapons': Weapon Focus (Unarmed). Improved Critical (Unarmed), Epic Weapon Focus (Unarmed), Overwhelming Critical (Unarmed), Devastating Critical (Unarmed), Weapon Spec (Unarmed), Epic Weapon Spec (Unarmed).
Wildshape lasts now forever until you rest or cancel it
Wholeness of Body The monk can heal damage equal to their class level * 2 * wisdom modifier + heal skill, once per day. For pure monks it is a full heal. Activation is instant.