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Basic Descriotion of Tailoring
Tailoring involves both the creation of leather and cloth and the creation of leather and cloth based items. These items include various armor types, boots, belts, gloves and cloaks. To create cloth the player must harvest cotton. To create leather, the player must obtain animal skins. These can be acquired by hunting the desired animal and skinning it. To skin an animal, the player must equip a Skinning Knife on the animal corpse. Animal skins are unique to each animal. To create leather, the skins must first be cured. This process is done at the Curing Tub and uses various ingredients. These can be found in the CNR Recipe Spreadsheet. Leather is created at the Hide Rack and requires a cured hide and tanning oil. Tailors must also possess a Sewing Kit in their inventory in order to use the Tailors Table. To craft leather armor and other pieces of clothing, the player must combine the appropriate leather or cloth, a pattern and any other required ingredients. If successful, the item will be placed in the player’s inventory. If unsuccessful, the items will be destroyed. To create a pattern, the player must include a Book of Patterns and a piece of cloth. These are also made using the Tailors Table. Tailoring also has a few special recipes that make special items. These can also be found in the CNR Recipe Spreadsheet. Dexterity (65%) and Intelligence (35%) are the key abilities for Tailoring.
1.1. BASICS OF CURRING/TANNING
1. all cured hides is made in the curing pool. You need a flask of taning acid and salt. The ammount of salt varies with the size of the hide to cure (small 1 salt, medium 2 salt and large 3 salt). In general, a bat hide is small, while a malar hide is large.
2. tanned hides are put in the hide rack together with a flask of tanning oil, to produce a leather.
3. the leather can be used in the tailors workstation, together with cloth patterns (and enchanting oils).
1.2. BASICS OF TAILORING
1. all tailored goods are made in the tailors workstation, using various amounts of cotton and other ingredients.
1.3. RECIPES
Tailored Items (Table)
1.4. STATS
- see Item List for details
1.5. TYPES
Armor
- Black Leather Armor
- Brown Leather Armor
- Cougar Leather
- Crag Cat Leather
- Dire Bear Leather
- Dire Tiger Leather
- Grizley Leather Armor
- Jaguar Leather Armor
- Leopard Leather
- Lion Leather Armor
- Malar Leather
- Panther Leather
- Polar Leather
- White Stag Leather Armor
- Worg Leather
Belts
- Cloth Belt
- Leather Belt
- Malar Belt
- Silk Belt
Boots
- Cloth Boots
- Leather Boots
- Malar Boots
- Silk Boots
Gloves
- Cloth Gloves
- Malar Gloves
- Silk Gloves
Cloaks
- Cloth Cloak
- Malar Cloak
- Silk Cloak
Gauntlets
- Gloves of Fury
- Leather Gloves
- Studed Fists
Magic Bags - weight reduction
- Malar bag
- Lion bag
- Crag cat bag
- Cougar bag
There are also 4 sets of "special" boots that can be tailored:
- Boots of the North
- Boots of Hellfire
- Boots of the Sewers
- Boots of the Planar Winds
Locations of Animals
Animal | e.g. Location |
Black Bear | Plains of Ran |
Jaguar | Plains of Ran |
Malar | Silverwood Mountains West |
Crag Cat | Burning Rock, Silverwood Forrest: SE |
Cougar | Ug'nuck Moutains |
Lion | Ug'nuck Moutains, Plains of Ran |
Worg | Ug'nuck Moutains |
Kai Devil Cat | Kai Outlands |
Dire Bear | Silverwood Mountains West |