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General Notes
- Pure caster: spells are uncapped; It goes up to 40.
- Multiclass: Cap as listed here.
- In addition the multiclass caster level calculation applies. Up to level 20 it's your caster level. After 20 it's: 20 + 1d(caster level - 20).
Spell List
Magic | Name | Details | |
---|---|---|---|
Arcane | |||
Acid Splash | Uncapped to 10d3 | ||
Awaken | Added +1 ac every 4 caster lvls, | ||
Blade Thirst | works as Greater Magic Weapon and on all weapons instead of slashing ones | ||
Bombardment | uncapped to 40d8 | ||
Burning Hands | uncapped to 15d4 | ||
Call Lightning | Uncapped to 25, does 1d12 per 2 caster lvls. | ||
ChainLightning | uncapped to 40d6 | ||
Circle of Doom | unacpped to 35d6 | ||
Cloudkill | Uncapped to 35 | ||
Combust | uncapped to 20, dmg 2d6 + caster lvl | ||
Cone of Cold | uncapped to 35d6 | ||
Crumble | uncapped to 40d6 | ||
Death Armor | uncapped to 1d4 +10 at 20th | ||
Delayed Fireball Blast | uncapped to 40d6 | ||
Destruction | uncapped to 40d6 on a passed save | ||
Earthquake | uncapped to 40d8 | ||
Electric Jolt | uncapped to 10d3 | ||
Evard's black tentacles | Known bug fixed for grapple-check for medium-size-creatures. Enhancement bonus (to bypass damage reduction) now improves by 1 every 5 caster levels, to a maximum of 5. | ||
Fireball | Uncapped to 25d6 | ||
FireBrand | uncapped to 30d6 | ||
Firestorm | uncapped to 40d6 | ||
Flame Arrow | uncapped to 25, has 6 arrows doing 4d6 at 25 | ||
Flame Lash | uncapped to 20, does d6(2+ random caster lvl ) for 12-132 dmg | ||
Flame Strike | uncapped to 30, 1d6 x 1/2 caster lvl fire damage, 1d6 x 1/2 caster lvl divine damage | ||
Flame Weapon | Spell can be cast on gauntlets (useful for monks), Off-Hand Weapon will be selected automatically when appropriate | ||
Gedlee's Electric Loop | uncapped to 10d6 | ||
Ghoul Touch | uncapped to 20, does -10 to attack, dmg ,saves and skills. | ||
Greater Missile Storm | uncapped to 30 | ||
Healing Sting | 25d6 | ||
Horizikauls boom | 15d4 | ||
Horrid Wilting | uncapped to 40th, does caster x d8 dmg | ||
Ice Dagger | 15th | ||
Ice Storm | uncapped to 30, for 3d6 + caster lvl D6' | ||
Incendiary Cloud | uncapped to lvl 40, doing Casterlvl x d6 on entry of cloud | ||
inferno | Does 4d6 per round + 1 per level, cap at 10 | ||
Lesser Missile Storm | no change | ||
Lightning bolt | uncapped to lvl 25, doing 25d6 | ||
Magic Missile | Number of missiles (casterlevel + 1) / 2, Limited to 10 missiles; Damage 1d4 + 1 per missile; Damage for pure caster 2d4 + casterlevel / 5 | ||
Mestil's Acid Breath | 25d6 | ||
Meteor Swarm | uncapped to 40d10 | ||
Natures Balance | uncapped to 40th lvl | ||
Poison | Added Acid Dmg, 25d6 at 25th | ||
Power Word Kill | BWorm--changed if used on single it will kill a creature with up to d20(CasterLvl)HP | ||
Power word Stun | stun 1d4 rounds 251-350hp 2d4 rds on 151-250hp and 4d4rds on <150 | ||
Quill Fire | 25d6 | ||
Ray of Frost | 10d4 | ||
Scintillating Sphere | 25th | ||
Searing Light | Uncapped to 25d6 vs undead, 12d8 vs Living, 12d6 vs constructs, cap 25 lvls | ||
Sunbeam | 40d6 | ||
Sunburst | 40d8 to undead | ||
Tensers Transformation | no polymorph, 100% spell failure (no spell casting), 1 extra attack at full bab, +1 Attack bonus per 2 levels, +4 Dodge AC, +8 on Fortitude Saves, Bonus HP 120 + 1d6 per caster level, raise Str to 20 (if already >= 20 add 2d2), raise Dex to 22 (if alredy >= 22 add 2d2) | ||
Vampiric touch | Uncapped to 25d6 | ||
Wall of Fire | 4d6+ 2x Class Lvl ,caps at 30 | ||
Weird | Uncapped to 40 levels there are two saves for death if they are made d8(CasterLevel) is done | ||
Wounding Whispers | 1d2 per caster lvl up to 40 | ||
Divine | |||
Barkskin | Druid +2-7 caps at 33 | ||
Barkskin (Plant Domain) | 2-5 ac, caps at 21 | ||
Cure Critical Wounds | Has a linear progression to 40, adds healskill to damage healed' | ||
Cure Light Wounds | Has a linear progression to 40, adds healskill to damage healed | ||
Cure Minor wounds | Has a linear progression to 40 , adds healskill to damage healed | ||
Cure Moderate Wounds | Has a linear progressionto 40 , adds healskill to damage healed | ||
Cure Serious Wound | Has a linear progression to 40, adds healskill to damage healed | ||
Dark Fire | Spell can be cast on gauntlets (useful for monks), Off-Hand Weapon will be selected automatically when appropriate | ||
Divine Favor | 1 dmg/ab every 6 lvls; caps at +5 at 30th | ||
Divine Power | divine power progression now +1 per 4 caster level to +5 max but subtract extra ab gained from str or dex over 18 | ||
Energy Drain | Drains 2d10 lvls | ||
Glyph of Warding | caps at 25, doing 1d8 x caster lvl | ||
Hammer of the Gods | uncapped to 30, 1d8 x caster lvl | ||
Healing Circle | has a linear progression to lvl 40 | ||
Inflict Wounds line | linear progression to 40 | ||
Magic Vestment | 1 ac / 6th lvl, caps at +5 at 30th | ||
Negative Energy Ray | uncapped to 10d6 | ||
Shield of Faith | Deflection +1 AC / 6th caster lvl, caps at +5 ,30th caster lvl | ||
SoundBurst | 15d8 Sonic Dmg ,caps at lvl 15 | ||
Storm of Vengeance | Does 2D20 + caster lvl acid dmg and 2d20 +2x caster lvl electric dmg uncapped to 40th(i think couldnt find any cap notation but it is a lvl 9 spell) | ||
General | |||
Greater Magic Weapon | Enchantment +1 / 5 levels. Caps at +5 at 25; Off-Hand Weapon will be selected automatically when appropriate | ||
Keen | Off-Hand Weapon will be selected automatically when appropriate | ||
Summon Creature I | Summon scales with pure caster level | ||
Summon Creature II | Summon scales with pure caster level | ||
Summon Creature III | Summon scales with pure caster level | ||
Summon Creature IV | Summon scales with pure caster level | ||
Summon Creature IX | Summon scales with pure caster level, Elemental Type can be choosen via radial menue | ||
Summon Creature V | Summon scales with pure caster level | ||
Summon Creature VI | Summon scales with pure caster level | ||
Summon Creature VII | Summon scales with pure caster level, Elemental Type can be choosen via radial menue | ||
Summon Creature VIII | Summon scales with pure caster level, Elemental Type can be choosen via radial menue | ||
Epic | |||
Dragon Knight, | Duration was increased to 24 hours (from 20 rounds) | ||
Greater Ruin | Damage has been increased to d8(nCasterLevel*2) from d6(35). Caster level takes into account the pure caster limitations. | ||
Hellball | Damage increased to d10(casterlevel / 2). Duration of Knockdown against NPCs is 3 rounds. Caster and party members don't get Knocked down and only take fire damage, not the other elements. |