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Spell Changes

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General Notes

  • Pure caster: spells are uncapped; It goes up to 40.
  • Multiclass: Cap as listed here.
  • In addition the multiclass caster level calculation applies. Up to level 20 it's your caster level. After 20 it's: 20 + 1d(caster level - 20).

Spell List

Magic Name Details
Arcane
Acid Splash Uncapped to 10d3
Awaken Added +1 ac every 4 caster lvls, 
Blade Thirst works as Greater Magic Weapon and on all weapons instead of slashing ones 
Bombardment uncapped to 40d8 
Burning Hands uncapped to 15d4 
Call Lightning Uncapped to 25, does 1d12 per 2 caster lvls. 
ChainLightning uncapped to 40d6 
Circle of Doom unacpped to 35d6 
Cloudkill Uncapped to 35 
Combust uncapped to 20, dmg 2d6 + caster lvl 
Cone of Cold uncapped to 35d6 
Crumble uncapped to 40d6 
Death Armor uncapped to 1d4 +10 at 20th 
Delayed Fireball Blast uncapped to 40d6 
Destruction uncapped to 40d6 on a passed save 
Earthquake uncapped to 40d8 
Electric Jolt uncapped to 10d3 
Evard's black tentacles Known bug fixed for grapple-check for medium-size-creatures. Enhancement bonus (to bypass damage reduction) now improves by 1 every 5 caster levels, to a maximum of 5.
Fireball Uncapped to 25d6 
FireBrand uncapped to 30d6 
Firestorm uncapped to 40d6 
Flame Arrow uncapped to 25, has 6 arrows doing 4d6 at 25 
Flame Lash uncapped to 20, does d6(2+ random caster lvl ) for 12-132 dmg 
Flame Strike uncapped to 30, 1d6 x 1/2 caster lvl fire damage, 1d6 x 1/2 caster lvl divine damage 
Flame Weapon Spell can be cast on gauntlets (useful for monks), Off-Hand Weapon will be selected automatically when appropriate
Gedlee's Electric Loop uncapped to 10d6 
Ghoul Touch uncapped to 20, does -10 to attack, dmg ,saves and skills. 
Greater Missile Storm uncapped to 30 
Healing Sting 25d6 
Horizikauls boom 15d4 
Horrid Wilting uncapped to 40th, does caster x d8 dmg 
Ice Dagger 15th 
Ice Storm uncapped to 30, for 3d6 + caster lvl D6' 
Incendiary Cloud uncapped to lvl 40, doing Casterlvl x d6 on entry of cloud 
inferno Does 4d6 per round + 1 per level, cap at 10 
Lesser Missile Storm no change 
Lightning bolt uncapped to lvl 25, doing 25d6 
Magic Missile Number of missiles (casterlevel + 1) / 2, Limited to 10 missiles; Damage 1d4 + 1 per missile; Damage for pure caster 2d4 + casterlevel / 5
Mestil's Acid Breath 25d6 
Meteor Swarm uncapped to 40d10 
Natures Balance uncapped to 40th lvl 
Poison Added Acid Dmg, 25d6 at 25th 
Power Word Kill BWorm--changed if used on single it will kill a creature with up to d20(CasterLvl)HP 
Power word Stun stun 1d4 rounds 251-350hp 2d4 rds on 151-250hp and 4d4rds on <150 
Quill Fire 25d6 
Ray of Frost 10d4 
Scintillating Sphere 25th 
Searing Light Uncapped to 25d6 vs undead, 12d8 vs Living, 12d6 vs constructs, cap 25 lvls 
Sunbeam 40d6 
Sunburst 40d8 to undead 
Tensers Transformation no polymorph, 100% spell failure (no spell casting), 1 extra attack at full bab, +1 Attack bonus per 2 levels, +4 Dodge AC, +8 on Fortitude Saves, Bonus HP 120 + 1d6 per caster level, raise Str to 20 (if already >= 20 add 2d2), raise Dex to 22 (if alredy >= 22 add 2d2)
Vampiric touch Uncapped to 25d6 
Wall of Fire 4d6+ 2x Class Lvl ,caps at 30 
Weird Uncapped to 40 levels there are two saves for death if they are made d8(CasterLevel) is done 
Wounding Whispers 1d2 per caster lvl up to 40
Divine
Barkskin Druid +2-7 caps at 33 
Barkskin (Plant Domain) 2-5 ac, caps at 21
Cure Critical Wounds Has a linear progression to 40, adds healskill to damage healed' 
Cure Light Wounds Has a linear progression to 40, adds healskill to damage healed 
Cure Minor wounds Has a linear progression to 40 , adds healskill to damage healed 
Cure Moderate Wounds Has a linear progressionto 40 , adds healskill to damage healed 
Cure Serious Wound Has a linear progression to 40, adds healskill to damage healed 
Dark Fire Spell can be cast on gauntlets (useful for monks), Off-Hand Weapon will be selected automatically when appropriate
Divine Favor 1 dmg/ab every 6 lvls; caps at +5 at 30th 
Divine Power divine power progression now +1 per 4 caster level to +5 max but subtract extra ab gained from str or dex over 18 
Energy Drain Drains 2d10 lvls 
Glyph of Warding caps at 25, doing 1d8 x caster lvl 
Hammer of the Gods uncapped to 30, 1d8 x caster lvl 
Healing Circle has a linear progression to lvl 40 
Inflict Wounds line linear progression to 40 
Magic Vestment 1 ac / 6th lvl, caps at +5 at 30th 
Negative Energy Ray uncapped to 10d6 
Shield of Faith Deflection +1 AC / 6th caster lvl, caps at +5 ,30th caster lvl 
SoundBurst 15d8 Sonic Dmg ,caps at lvl 15 
Storm of Vengeance Does 2D20 + caster lvl acid dmg and 2d20 +2x caster lvl electric dmg uncapped to 40th(i think couldnt find any cap notation but it is a lvl 9 spell) 
General
Greater Magic Weapon Enchantment +1 / 5 levels. Caps at +5 at 25; Off-Hand Weapon will be selected automatically when appropriate
Keen Off-Hand Weapon will be selected automatically when appropriate
Summon Creature I Summon scales with pure caster level
Summon Creature II Summon scales with pure caster level
Summon Creature III Summon scales with pure caster level
Summon Creature IV Summon scales with pure caster level
Summon Creature IX Summon scales with pure caster level, Elemental Type can be choosen via radial menue
Summon Creature V Summon scales with pure caster level
Summon Creature VI Summon scales with pure caster level
Summon Creature VII Summon scales with pure caster level, Elemental Type can be choosen via radial menue
Summon Creature VIII Summon scales with pure caster level, Elemental Type can be choosen via radial menue
Epic
Dragon Knight, Duration was increased to 24 hours (from 20 rounds)
Greater Ruin Damage has been increased to d8(nCasterLevel*2) from d6(35). Caster level takes into account the pure caster limitations.
Hellball Damage increased to d10(casterlevel / 2). Duration of Knockdown against NPCs is 3 rounds. Caster and party members don't get Knocked down and only take fire damage, not the other elements.