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Other Changes

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Caps

  • The caps for ability bonus, attack bonus, damage bonus, save bonus, skills bonus and dodge ac have all been raised to 100.

Death Costs

If you do not have enough gold, the options below might be reduced.

  • EITHER (option 1): (Characterlevel * 100) = XP Cost
  • OR (option 2) (Characterlevel * 25 = XP Cost) + (Characterlevel * 100 = Gold Cost)
  • OR Return to resting (option 3) / fight (option 4): (Characterlevel * 100 = XP Cost) + (Characterlevel * 150 = Gold Cost)

Mechanics / rules changes

  • Physical damage resistance from items is stacking. This means Damage Resistance: Bludgeoning Resist x / -, Damage Resistance: Piercing Resist x / - and Damage Resistance: Slashing Resist x / -.
  • rolling a 1 is no longer an autofail.

Movement Speed

  • Movement speed increase on roads.
  • Movement speed decrease in water.

Polymorphed / shifted characters

  • All items can be used while polymorphed (shape shifted).

Spells

Summons

Weapon changes

  • Quarterstaffs are configured as as monk weapon (get the monk attack progression for number of attacks like with the kama if you are monk).
  • Shurikens are a monk weapon.

Whips

  • 1d2 damage was modified to 1d6
  • can be worn in left hand as well.