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Caps
- The caps for ability bonus, attack bonus, damage bonus, save bonus, skills bonus and dodge ac have all been raised to 100.
Death Costs
- EITHER: (Characterlevel * 100) = XP Cost
- OR (Characterlevel * 25 = XP Cost) + (Characterlevel * 100 = Gold Cost)
- OR Return to fight/resting: (Characterlevel * 100 = XP Cost) + (Characterlevel * 150 = Gold Cost)
Mechanics / rules changes
- Physical damage resistance from items is stacking. This means Damage Resistance: Bludgeoning Resist x / -, Damage Resistance: Piercing Resist x / - and Damage Resistance: Slashing Resist x / -.
- rolling a 1 is no longer an autofail.
Movement Speed
- Movement speed increase on roads.
- Movement speed decrease in water.
Polymorphed / shifted characters
- All items can be used while polymorphed (shape shifted).
Spells
Summons
Weapon changes
- Quarterstaffs are configured as as monk weapon (get the monk attack progression for number of attacks like with the kama if you are monk).
- Shurikens are a monk weapon.
Whips
- 1d2 damage was modified to 1d6
- can be worn in left hand as well.