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Other Changes

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Caps

  • The caps for ability bonus, attack bonus, damage bonus, save bonus, skills bonus and dodge ac have all been raised to 100.

Death Costs

  • EITHER: (Characterlevel * 100) = XP Cost
  • OR (Characterlevel * 25 = XP Cost) + (Characterlevel * 100 = Gold Cost)
  • OR Return to fight/resting: (Characterlevel * 100 = XP Cost) + (Characterlevel * 150 = Gold Cost)

Mechanics / rules changes

  • Physical damage resistance from items is stacking. This means Damage Resistance: Bludgeoning Resist x / -, Damage Resistance: Piercing Resist x / - and Damage Resistance: Slashing Resist x / -.

Movement Speed

  • Movement speed increase on roads.
  • Movement speed decrease in water.

Polymorphed / shifted characters

  • All items can be used while polymorphed (shape shifted).

Spell changes

  • Flame weapon and dark fire spell can be cast on gauntlets (useful for monks). This also works for flame potions.
  • Weapon buffs can be cast on a character and the off-hand weapon will be selected automatically when appropriate.

Summons

Weapon changes

  • Quarterstaffs are configured as as monk weapon (get the monk attack progression for number of attacks like with the kama if you are monk).
  • Shurikens are a monk weapon.

Whips

  • 1d2 damage was modified to 1d6
  • can be worn in left hand as well.