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Table of contents
Caps
- The caps for ability bonus, attack bonus, damage bonus, save bonus, skills bonus and dodge ac have all been raised to 100.
Death Costs
If you do not have enough gold, the options below might be reduced.
- EITHER (option 1): (Characterlevel * 100) = XP Cost
- OR (option 2) (Characterlevel * 25 = XP Cost) + (Characterlevel * 100 = Gold Cost)
- OR Return to resting (option 3) / fight (option 4): (Characterlevel * 100 = XP Cost) + (Characterlevel * 150 = Gold Cost)
Dex Modifier
- If DEX_mod > STR_mod, you get DEX_mod/2 added to damage instead of the STR mod (for melee weapons), which is shown as physical damage in your character window. As it is technically not possible to substract the STR mod from damage, you only see the difference added - If this feature is too strong, we may remove it again: Therefore, enjoy it while it lasts.
Mechanics / rules changes
- Physical damage resistance from items is stacking. This means Damage Resistance: Bludgeoning Resist x / -, Damage Resistance: Piercing Resist x / - and Damage Resistance: Slashing Resist x / -.
- rolling a 1 is no longer an autofail.
Movement Speed
- Movement speed increase on roads.
- Movement speed decrease in water.
Polymorphed / shifted characters
- All items can be used while polymorphed (shape shifted).
Spells
Summons
Weapon changes
- Quarterstaffs are configured as as monk weapon (get the monk attack progression for number of attacks like with the kama if you are monk).
- Shurikens are a monk weapon.
Whips
- 1d2 damage was modified to 1d6
- can be worn in left hand as well.